Games

Digital deviancy and gory gaming evaluated across all platforms...

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Guest Review: Zombie Highway

Guest Review: Zombie Highway

When it comes to creating the next big thing in the world of iOS gaming, simplicity is quite often the answer. Draw Something was downloaded an estimated twenty million times in its first five weeks of release, even though it’s essentially nothing more than an electronic version of Pictionary, a game no one has cared about since the nineteen eighties. To this end, what could be a very simple premise for a game aimed at fans of all things zombie? One sugges…

Published on Thursday, April 26, 2012

Motion Sickness – The House Of The Dead: Overkill

Motion Sickness – The House Of The Dead: Overkill

Throughout the Motion Sickness series we’ve proved the Wii’s ability to cater for the mature gamer. The console’s back catalogue of adult-focussed titles boasts some of the most impressive horror titles available. From the hauntingly atmospheric narrative of Cold Mountain to the ludicrously violent MadWorld, Nintendo’s motion-centric family friendly entry into the console wars has earned its place in the hearts of horror gaming enthusiasts. Headstrong Game…

Published on Wednesday, April 18, 2012

Lone Survivor

Lone Survivor

Tired of endless sequels, remakes and reimaginings? Find yourself in a nostalgic frame of mind? Why not try a demake – a modern IP stripped down to its most basic elements, so only the story remains. The process isn’t to everyone’s taste – some gamers feel the end product is too difficult to engage with, representing too basic a gaming experience. Others disagree, believing the pared-down version is every bit as playable as the original, maybe even more so…

Published on Tuesday, April 10, 2012

Silent Hill: Downpour

Silent Hill: Downpour

Franchises are as much a staple of the gaming industry as they are in other media, albeit with a somewhat quicker turnaround time. The likes of EA consistently rely on annual updates to their many IP’s for the majority of their revenue; after all, it’s far easier to tweak existing engines, updating rosters and adding innovations to gameplay, than it is to invest in riskier original ventures. Franchises are here to stay, and that’s not necessarily a bad thi…

Published on Monday, April 2, 2012

Guest Review: Zombie Caves

Guest Review: Zombie Caves

There’s no denying it, iOS gaming has come on in leaps and bounds in the last two years. The number of console-quality games we have almost instant access to is truly impressive. With the sheer volume of titles available, literally hours can be spent scrolling through the many gaming subgenres in search of the next hidden gem. Once your eyes have started to blur after pressing the “show 25 more” button for the hundredth time, you may be tempted to opt for …

Published on Wednesday, March 28, 2012

Dear Esther

Dear Esther

How do you review a game that's technically not a game? A game without objectives, action buttons, scoring or anything else we associate with the medium? Dear Esther never claimed to be anything more or less than an experience – a trend we're seeing increasingly often in the gaming industry. Developers are looking beyond the gaming world's current expectations and branching out into the realms of the unique and unexpected. The answer to the opening questio…

Published on Thursday, March 22, 2012

Motion Sickness - MadWorld

Motion Sickness - MadWorld

It's safe to say that by 2009 the Wii had established itself as one of the most successful home consoles. If not for the PS1, the title of world's bestselling home console would be firmly under its belt. If you wanted to keep the children busy during extended holiday periods or encourage the grandparents to get off the sofa, the Wii was the perfect choice, with the casual gaming market firmly secured. When a Wii title sold well it really sold well, with so…

Published on Monday, March 19, 2012

Motion Sickness - Resident Evil: Zero

Motion Sickness - Resident Evil: Zero

Capcom’s Resident Evil series (Biohazard in Japan) has enjoyed something of a resurgence in popularity in recent years. Resident Evil 5 dazzled gamers with brightly-lit daytime environments and a greater emphasis on action. While the recently revealed Resident Evil 6 claims to go back to the series’ roots (that of genuine scares and frantic battles for survival), the reveal trailer has led some to suspect that the action will overshadow the scares. So for …

Published on Wednesday, March 14, 2012

Motion Sickness - Obscure 2: The Aftermath

Motion Sickness - Obscure 2: The Aftermath

Obscure 2 (aka Obscure: The Aftermath), the sequel to 2004's Obscure, occupies a small, and often overlooked, niche. Developed by Hydravision and published by Playlogic Entertainment, it represents one of the few examples of survival horror available for the Wii. Featuring a collection of nubile college students, co-operative gameplay mechanics, a plot torn from a B-movie and aimed squarely at fans of late 80’s/early 90's horror cinema, the game tries to t…

Published on Wednesday, March 7, 2012

Motion sickness - Manhunt 2

Motion sickness - Manhunt 2

There are certain films you want to watch not because of the talent involved, be it in front of or behind the camera, but for the emotional reaction you know you’re going to experience. Presumably no one who waited patiently for the likes of The Human Centipede 2 (uncensored) to become available was expecting a cinematic masterpiece to rival the likes of horror classics Halloween or Night Of The Living Dead. What they were expecting was exactly what they …

Published on Tuesday, February 28, 2012

The Darkness 2

The Darkness 2

In 2007 2K Games’ first-person shooter The Darkness (developed by Starbreeze Studios) was released. The acclaimed mature shooter, based on the comic book series of the same title, was an immediate hit with critics and players alike. Employing all the ingredients of an engaging FPS, while adding a sprinkle of RPG elements and numerous side quests to increase the feel of an open world, The Darkness was regarded as one of the year's best games. Fast forward t…

Published on Monday, February 20, 2012

Motion Sickness - Dead Space: Extraction

Motion Sickness - Dead Space: Extraction

Visceral Games have managed to cement a respectable reputation within the horror gaming community in an impressively short space of time. Having worked on a number of titles, it wasn’t until their original IP Dead Space crawled out of the shadows (breathing fresh life into the survival horror genre as it did so) that fans of the macabre sat up and took notice. Not only did the game contain vast amounts of blood and guts, it told a solid story and created a…

Published on Wednesday, February 15, 2012

Motion Sickness: Cursed Mountain

Motion Sickness: Cursed Mountain

Back in August 2009, Sproing Interactive and publishers Deep Silver Vienna brought to a close what was possibly one of the biggest risks they would take. Having spent many years developing original IP, they finally released (to a somewhat perplexed audience) the Wii-exclusive title Cursed Mountain. Not only was the title heavily influenced by Buddhism and Tibetan folklore, it was also one of a very few examples of survival horror for the Wii. Anticipation …

Published on Wednesday, February 8, 2012

Warhammer 40k: Space Marine

Warhammer 40k: Space Marine

The Warhammer universe, while being predominantly the domain of tabletop battles and books (both fictional and rule guides), has quite a history with the video game industry. A number of polished real time strategy releases have made their way onto PC, and, in the most part, have been well received. Last year, however, developer Relic decided things needed shaking up, and with Warhammer 40k: Space Marine settled on the idea of a third-person shooter. This …

Published on Tuesday, January 31, 2012

Earth Defence Force: Insect Armageddon

Earth Defence Force: Insect Armageddon

As we leave behind the games industry’s most feared and anticipated time of year, the previous year’s truths hold true. If it's not AAA it's not getting in. Smaller, less prolific titles are left outside, forced to huddle together by a barrel fire, cursing the likes of Marcus Phoenix and John "Soap" MacTavish. But some of them are wearing an almost imperceptible smile, comforted by the knowledge that they contain more batshit-crazy moments per minute than …

Published on Saturday, January 7, 2012